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No. 0898 C
Calyrex

Calyrex

Region
Galar · 8ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Floats
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,023/s (2,886 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,023/s (2,886 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 147 531 1,203Synthesis
Seed Bomb Grass Physical Bounce 65 321 1,091Power
Vine Whip Grass Physical Melee 69 435 929Power
Body Slam Normal Physical Melee 65 316 866Power
Solar Beam Grass Special Charge 143 468 842Reflexes
Hyper Beam Normal Special Charge 154 458 824Power
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Confusion Psychic Special Projectile 26 167 729Reflexes
Energy Ball Grass Special Homing 35 236 681Synthesis
Rapid Spin Normal Physical Spin 52 228 662Sprint
Grass Knot Grass Special Aura 62 348 626Vigor
Psycho Cut Psychic Physical Boomerang 67 271 609Reflexes
Razor Leaf Grass Physical Boomerang 66 267 602Reflexes
Hyper Voice Normal Special Nova 51 225 587Reflexes
Psybeam Psychic Special Beam 79 274 580Power
Mist Ball Psychic Special Homing 27 182 525Reflexes
Psychic Psychic Special Nova 48 188 470Magnet
Substitute Normal Physical Turret 32 181 458Armor
Extrasensory Psychic Special Shove 66 237 429Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

DeltaL, Emmuffin, FerMrack. SpriteCollab, CC BY-NC 4.0.