Skip to content
PokéSurvivor Wiki
No. 0840 D
Applin

Applin

Region
Galar · 8ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Chaser
Recommended build D
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 7,364/s (2,649 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 7,364/s (2,649 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 3
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 119 428 971Synthesis
Dragon Claw Dragon Physical Melee 68 348 956Power
Seed Bomb Grass Physical Bounce 52 259 880Power
Outrage Dragon Physical Spin 70 291 813Vigor
Dragon Rage Dragon Special Beam 88 330 760Power
Vine Whip Grass Physical Melee 56 351 750Power
Body Slam Normal Physical Melee 52 255 699Power
Solar Beam Grass Special Charge 116 378 680Reflexes
Hyper Beam Normal Special Charge 124 369 665Power
Tackle Normal Physical Melee 41 225 618Vigor
Quick Attack Normal Physical Dash 61 256 609Sprint
Energy Ball Grass Special Homing 28 191 549Synthesis
Rapid Spin Normal Physical Spin 42 184 534Sprint
Grass Knot Grass Special Aura 50 281 505Vigor
Razor Leaf Grass Physical Boomerang 53 216 486Reflexes
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Dragon Breath Dragon Special Cone 29 102 285Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Water×0.36
  • Electric×0.36
  • Grass×0.36
  • Ground×0.6
  • Fire×0.96

Sprites by

Emboarger, Emmuffin, JFain. SpriteCollab, CC BY-NC 4.0.