- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,452/s (3,400 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Signal Beam → Megahorn Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,452/s (3,400 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Signal Beam | Bug | Special | Bounce | 76 | 378 | 1,282Power |
| Gust | Flying | Special | Orbit | 121 | 483 | 1,149Sprint |
| Hyper Beam | Normal | Special | Charge | 181 | 538 | 968Power |
| Wing Attack | Flying | Physical | Melee | 66 | 348 | 920Power |
| Body Slam | Normal | Physical | Melee | 64 | 310 | 850Power |
| Bug Buzz | Bug | Special | Aura | 65 | 423 | 799Synthesis |
| Tackle | Normal | Physical | Melee | 49 | 274 | 753Vigor |
| Quick Attack | Normal | Physical | Dash | 75 | 312 | 741Sprint |
| Aerial Ace | Flying | Physical | Dash | 79 | 301 | 715Sprint |
| Hyper Voice | Normal | Special | Nova | 59 | 264 | 690Reflexes |
| U-turn | Bug | Physical | Dash | 68 | 284 | 675Synthesis |
| Rapid Spin | Normal | Physical | Spin | 51 | 224 | 651Sprint |
| Bug Bite | Bug | Physical | Melee | 41 | 235 | 644Power |
| String Shot | Bug | Physical | Mine | 26 | 150 | 552Reflexes |
| Air Slash | Flying | Special | Homing | 38 | 193 | 507Reflexes |
| Whirlwind | Flying | Special | Shove | 79 | 267 | 481Sprint |
| Substitute | Normal | Physical | Turret | 31 | 178 | 450Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Rock×2.56
- Fire×1.6
- Electric×1.6
- Ice×1.6
- Flying×1.6
Resists
- Ground×0.18
- Grass×0.36
- Fighting×0.36
- Bug×0.6
Sprites by
CHUNSOFT, Reppamon. SpriteCollab, CC BY-NC 4.0.