- Start with this move Gust → Hurricane
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Dazzling Gleam → Misty Terrain
Group damage 8,258/s (2,971 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Gust → Hurricane Orbit · evolves with Sprint
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
- Bond 3: add to the group Dazzling Gleam → Misty Terrain Aura · evolves with Synthesis
Group damage 8,258/s (2,971 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Gust | Flying | Special | Orbit | 122 | 490 | 1,166Sprint |
| Hyper Beam | Normal | Special | Charge | 184 | 546 | 983Power |
| Play Rough | Fairy | Physical | Melee | 67 | 344 | 945Power |
| Dazzling Gleam | Fairy | Special | Aura | 76 | 456 | 821Synthesis |
| Wing Attack | Flying | Physical | Melee | 58 | 302 | 797Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Hyper Voice | Normal | Special | Nova | 60 | 268 | 700Reflexes |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Fairy Wind | Fairy | Special | Nova | 52 | 237 | 638Power |
| Draining Kiss | Fairy | Special | Homing | 32 | 217 | 626Synthesis |
| Aerial Ace | Flying | Physical | Dash | 68 | 261 | 619Sprint |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Air Slash | Flying | Special | Homing | 39 | 196 | 514Reflexes |
| Disarming Voice | Fairy | Special | Shove | 80 | 278 | 501Armor |
| Whirlwind | Flying | Special | Shove | 80 | 271 | 489Sprint |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Electric×1.6
- Ice×1.6
- Poison×1.6
- Rock×1.6
- Steel×1.6
Resists
- Ground×0.3
- Dragon×0.3
- Fighting×0.36
- Bug×0.36
- Grass×0.6
- Dark×0.6
Sprites by
CHUNSOFT, RaoKurai. SpriteCollab, CC BY-NC 4.0.