- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Signal Beam → Megahorn
- Bond 3: add to the group Solar Beam → Solar Blade
Group damage 8,643/s (3,109 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
- Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
Group damage 8,643/s (3,109 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 146 | 526 | 1,193Synthesis |
| Signal Beam | Bug | Special | Bounce | 64 | 319 | 1,081Power |
| Seed Bomb | Grass | Physical | Bounce | 58 | 288 | 976Power |
| Solar Beam | Grass | Special | Charge | 142 | 464 | 835Reflexes |
| Vine Whip | Grass | Physical | Melee | 62 | 390 | 832Power |
| Hyper Beam | Normal | Special | Charge | 153 | 454 | 816Power |
| Body Slam | Normal | Physical | Melee | 58 | 282 | 774Power |
| Tackle | Normal | Physical | Melee | 45 | 250 | 685Vigor |
| Quick Attack | Normal | Physical | Dash | 68 | 284 | 675Sprint |
| Energy Ball | Grass | Special | Homing | 35 | 234 | 675Synthesis |
| Bug Buzz | Bug | Special | Aura | 55 | 357 | 674Synthesis |
| Grass Knot | Grass | Special | Aura | 62 | 345 | 620Vigor |
| U-turn | Bug | Physical | Dash | 62 | 259 | 615Synthesis |
| Rapid Spin | Normal | Physical | Spin | 46 | 204 | 593Sprint |
| Bug Bite | Bug | Physical | Melee | 37 | 214 | 587Power |
| Hyper Voice | Normal | Special | Nova | 50 | 223 | 581Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 59 | 239 | 538Reflexes |
| String Shot | Bug | Physical | Mine | 24 | 136 | 502Reflexes |
| Substitute | Normal | Physical | Turret | 29 | 162 | 410Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Flying×2.56
- Ice×1.6
- Poison×1.6
- Bug×1.6
- Rock×1.6
Resists
- Grass×0.36
- Ground×0.36
- Water×0.6
- Electric×0.6
- Fighting×0.6
Sprites by
CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.