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No. 0413 C
Wormadam

Wormadam

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Special
As an enemy
Summoner
Recommended build C
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 8,643/s (3,109 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 8,643/s (3,109 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 146 526 1,193Synthesis
Signal Beam Bug Special Bounce 64 319 1,081Power
Seed Bomb Grass Physical Bounce 58 288 976Power
Solar Beam Grass Special Charge 142 464 835Reflexes
Vine Whip Grass Physical Melee 62 390 832Power
Hyper Beam Normal Special Charge 153 454 816Power
Body Slam Normal Physical Melee 58 282 774Power
Tackle Normal Physical Melee 45 250 685Vigor
Quick Attack Normal Physical Dash 68 284 675Sprint
Energy Ball Grass Special Homing 35 234 675Synthesis
Bug Buzz Bug Special Aura 55 357 674Synthesis
Grass Knot Grass Special Aura 62 345 620Vigor
U-turn Bug Physical Dash 62 259 615Synthesis
Rapid Spin Normal Physical Spin 46 204 593Sprint
Bug Bite Bug Physical Melee 37 214 587Power
Hyper Voice Normal Special Nova 50 223 581Reflexes
Razor Leaf Grass Physical Boomerang 59 239 538Reflexes
String Shot Bug Physical Mine 24 136 502Reflexes
Substitute Normal Physical Turret 29 162 410Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Flying×2.56
  • Ice×1.6
  • Poison×1.6
  • Bug×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Ground×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.