- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 7,348/s (2,643 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 7,348/s (2,643 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 43 | 261 | 1,063Power |
| Gust | Flying | Special | Orbit | 90 | 360 | 858Sprint |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Wing Attack | Flying | Physical | Melee | 51 | 267 | 706Power |
| Hydro Pump | Water | Special | Beam | 68 | 255 | 665Power |
| Body Slam | Normal | Physical | Melee | 49 | 238 | 653Power |
| Tackle | Normal | Physical | Melee | 38 | 211 | 578Vigor |
| Quick Attack | Normal | Physical | Dash | 57 | 240 | 569Sprint |
| Whirlpool | Water | Special | Vortex | 54 | 228 | 550Synthesis |
| Aerial Ace | Flying | Physical | Dash | 61 | 231 | 549Sprint |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Rapid Spin | Normal | Physical | Spin | 39 | 172 | 500Sprint |
| Air Slash | Flying | Special | Homing | 29 | 144 | 378Reflexes |
| Whirlwind | Flying | Special | Shove | 59 | 200 | 359Sprint |
| Bubble | Water | Special | Nova | 25 | 127 | 352Sprint |
| Substitute | Normal | Physical | Turret | 24 | 137 | 346Armor |
| Bubble Beam | Water | Special | Cone | 29 | 102 | 286Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×2.56
- Rock×1.6
Resists
- Ground×0.3
- Fire×0.6
- Water×0.6
- Fighting×0.6
- Bug×0.6
- Steel×0.6
- Grass×0.96
- Ice×0.96
Sprites by
CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.