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No. 0278 D
Wingull

Wingull

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,348/s (2,643 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,348/s (2,643 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 43 261 1,063Power
Gust Flying Special Orbit 90 360 858Sprint
Hyper Beam Normal Special Charge 135 401 723Power
Wing Attack Flying Physical Melee 51 267 706Power
Hydro Pump Water Special Beam 68 255 665Power
Body Slam Normal Physical Melee 49 238 653Power
Tackle Normal Physical Melee 38 211 578Vigor
Quick Attack Normal Physical Dash 57 240 569Sprint
Whirlpool Water Special Vortex 54 228 550Synthesis
Aerial Ace Flying Physical Dash 61 231 549Sprint
Hyper Voice Normal Special Nova 44 197 515Reflexes
Rapid Spin Normal Physical Spin 39 172 500Sprint
Air Slash Flying Special Homing 29 144 378Reflexes
Whirlwind Flying Special Shove 59 200 359Sprint
Bubble Water Special Nova 25 127 352Sprint
Substitute Normal Physical Turret 24 137 346Armor
Bubble Beam Water Special Cone 29 102 286Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×2.56
  • Rock×1.6

Resists

  • Ground×0.3
  • Fire×0.6
  • Water×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.