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No. 0279 C
Pelipper

Pelipper

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,965/s (3,225 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,965/s (3,225 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 52 319 1,297Power
Gust Flying Special Orbit 110 440 1,046Sprint
Hyper Beam Normal Special Charge 165 490 881Power
Hydro Pump Water Special Beam 83 311 811Power
Wing Attack Flying Physical Melee 58 302 797Power
Body Slam Normal Physical Melee 55 268 737Power
Whirlpool Water Special Vortex 66 278 671Synthesis
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Aerial Ace Flying Physical Dash 68 261 619Sprint
Rapid Spin Normal Physical Spin 44 194 563Sprint
Air Slash Flying Special Homing 35 175 461Reflexes
Whirlwind Flying Special Shove 72 244 438Sprint
Bubble Water Special Nova 31 155 429Sprint
Substitute Normal Physical Turret 27 154 390Armor
Bubble Beam Water Special Cone 36 125 349Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×2.56
  • Rock×1.6

Resists

  • Ground×0.3
  • Fire×0.6
  • Water×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.