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No. 0767 D
Wimpod

Wimpod

Region
Alola · 7ª generation
Rarity
Common
Attack side
Physical
As an enemy
Summoner
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 6,176/s (2,221 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 6,176/s (2,221 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 35 212 861Power
Signal Beam Bug Special Bounce 46 228 775Power
Body Slam Normal Physical Melee 51 246 676Power
Tackle Normal Physical Melee 39 218 598Vigor
Quick Attack Normal Physical Dash 59 248 589Sprint
Hyper Beam Normal Special Charge 110 325 585Power
Hydro Pump Water Special Beam 55 207 539Power
U-turn Bug Physical Dash 54 226 537Synthesis
Rapid Spin Normal Physical Spin 40 178 517Sprint
Bug Bite Bug Physical Melee 33 187 512Power
Bug Buzz Bug Special Aura 40 256 483Synthesis
Whirlpool Water Special Vortex 43 185 446Synthesis
String Shot Bug Physical Mine 21 119 438Reflexes
Hyper Voice Normal Special Nova 36 160 417Reflexes
Substitute Normal Physical Turret 25 141 358Armor
Bubble Water Special Nova 20 103 285Sprint
Bubble Beam Water Special Cone 24 83 231Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Grass×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.