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No. 0768 C
Golisopod

Golisopod

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Ranged
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 8,089/s (2,910 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 8,089/s (2,910 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 44 269 1,095Power
Body Slam Normal Physical Melee 79 385 1,055Power
Signal Beam Bug Special Bounce 58 290 986Power
Tackle Normal Physical Melee 61 340 934Vigor
Quick Attack Normal Physical Dash 93 387 920Sprint
U-turn Bug Physical Dash 84 353 838Synthesis
Rapid Spin Normal Physical Spin 63 278 807Sprint
Bug Bite Bug Physical Melee 51 291 800Power
Hyper Beam Normal Special Charge 139 413 744Power
Hydro Pump Water Special Beam 70 263 685Power
String Shot Bug Physical Mine 32 186 685Reflexes
Bug Buzz Bug Special Aura 50 325 614Synthesis
Whirlpool Water Special Vortex 55 235 567Synthesis
Substitute Normal Physical Turret 39 221 559Armor
Hyper Voice Normal Special Nova 46 203 530Reflexes
Bubble Water Special Nova 26 131 362Sprint
Bubble Beam Water Special Cone 30 105 294Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Grass×0.96

Sprites by

Caitemis, G〜, JFain, Michael12, Soulja. SpriteCollab, CC BY-NC 4.0.