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No. 0769 D
Sandygast

Sandygast

Region
Alola · 7ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
Recommended build D
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,774/s (2,797 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,774/s (2,797 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Sprint up to 4
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 53 308 1,190Reflexes
Magnitude Ground Physical Quake 141 454 1,063Power
Hex Ghost Special Chain 65 353 826Magnet
Hyper Beam Normal Special Charge 146 434 780Power
Body Slam Normal Physical Melee 57 277 759Power
Tackle Normal Physical Melee 44 245 672Vigor
Ominous Wind Ghost Special Vortex 68 288 669Magnet
Quick Attack Normal Physical Dash 67 279 662Sprint
Bonemerang Ground Physical Boomerang 44 267 640Power
Spikes Ground Physical Mine 30 173 639Power
Sand Tomb Ground Physical Vortex 58 247 619Vigor
Lick Ghost Physical Melee 41 223 612Power
Shadow Sneak Ghost Physical Homing 31 210 605Reflexes
Rapid Spin Normal Physical Spin 45 200 581Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Bulldoze Ground Physical Aura 56 293 527Power
Mud Shot Ground Special Nova 26 143 403Power
Substitute Normal Physical Turret 28 159 402Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ice×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Electric×0.3
  • Fighting×0.3
  • Poison×0.36
  • Bug×0.6
  • Rock×0.6

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.