- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hex → Poltergeist
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 8,998/s (3,237 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 8,998/s (3,237 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Magnet 1 is enough (unlocks the evolution)
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 61 | 357 | 1,378Reflexes |
| Magnitude | Ground | Physical | Quake | 156 | 504 | 1,180Power |
| Hex | Ghost | Special | Chain | 76 | 409 | 956Magnet |
| Hyper Beam | Normal | Special | Charge | 169 | 502 | 903Power |
| Body Slam | Normal | Physical | Melee | 63 | 307 | 843Power |
| Ominous Wind | Ghost | Special | Vortex | 79 | 333 | 774Magnet |
| Tackle | Normal | Physical | Melee | 49 | 272 | 746Vigor |
| Quick Attack | Normal | Physical | Dash | 74 | 309 | 735Sprint |
| Bonemerang | Ground | Physical | Boomerang | 49 | 296 | 710Power |
| Spikes | Ground | Physical | Mine | 33 | 192 | 710Power |
| Sand Tomb | Ground | Physical | Vortex | 64 | 274 | 687Vigor |
| Lick | Ghost | Physical | Melee | 46 | 248 | 680Power |
| Shadow Sneak | Ghost | Physical | Homing | 35 | 233 | 672Reflexes |
| Rapid Spin | Normal | Physical | Spin | 50 | 222 | 645Sprint |
| Hyper Voice | Normal | Special | Nova | 56 | 246 | 643Reflexes |
| Bulldoze | Ground | Physical | Aura | 63 | 325 | 585Power |
| Mud Shot | Ground | Special | Nova | 31 | 165 | 467Power |
| Substitute | Normal | Physical | Turret | 31 | 176 | 446Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Electric×0.3
- Fighting×0.3
- Poison×0.36
- Bug×0.6
- Rock×0.6
Sprites by
baronessfaron. SpriteCollab, CC BY-NC 4.0.