Skip to content
PokéSurvivor Wiki
No. 0640 A
Virizion

Virizion

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
Recommended build A
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 9,212/s (3,314 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 9,212/s (3,314 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 155 559 1,267Synthesis
Karate Chop Fighting Physical Melee 67 433 1,187Power
Seed Bomb Grass Physical Bounce 68 338 1,148Power
Vine Whip Grass Physical Melee 73 458 978Power
Aura Sphere Fighting Special Projectile 33 215 939Reflexes
Body Slam Normal Physical Melee 68 332 911Power
Solar Beam Grass Special Charge 151 492 886Reflexes
Hyper Beam Normal Special Charge 162 482 867Power
Rolling Kick Fighting Physical Spin 67 295 857Sprint
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Energy Ball Grass Special Homing 37 249 717Synthesis
Rapid Spin Normal Physical Spin 54 240 697Sprint
Grass Knot Grass Special Aura 66 366 659Vigor
Razor Leaf Grass Physical Boomerang 69 282 633Reflexes
Hyper Voice Normal Special Nova 53 237 618Reflexes
Vacuum Wave Fighting Special Shove 76 272 523Armor
Substitute Normal Physical Turret 34 191 482Armor
Dynamic Punch Fighting Physical Stun 48 160 416Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Rock×0.6
  • Dark×0.6
  • Bug×0.96

Sprites by

baronessfaron, Deeshura, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.