- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 9,212/s (3,314 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 9,212/s (3,314 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 155 | 559 | 1,267Synthesis |
| Karate Chop | Fighting | Physical | Melee | 67 | 433 | 1,187Power |
| Seed Bomb | Grass | Physical | Bounce | 68 | 338 | 1,148Power |
| Vine Whip | Grass | Physical | Melee | 73 | 458 | 978Power |
| Aura Sphere | Fighting | Special | Projectile | 33 | 215 | 939Reflexes |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Solar Beam | Grass | Special | Charge | 151 | 492 | 886Reflexes |
| Hyper Beam | Normal | Special | Charge | 162 | 482 | 867Power |
| Rolling Kick | Fighting | Physical | Spin | 67 | 295 | 857Sprint |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Energy Ball | Grass | Special | Homing | 37 | 249 | 717Synthesis |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Grass Knot | Grass | Special | Aura | 66 | 366 | 659Vigor |
| Razor Leaf | Grass | Physical | Boomerang | 69 | 282 | 633Reflexes |
| Hyper Voice | Normal | Special | Nova | 53 | 237 | 618Reflexes |
| Vacuum Wave | Fighting | Special | Shove | 76 | 272 | 523Armor |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Dynamic Punch | Fighting | Physical | Stun | 48 | 160 | 416Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Flying×2.56
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Rock×0.6
- Dark×0.6
- Bug×0.96
Sprites by
baronessfaron, Deeshura, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.