- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 7,389/s (2,658 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 7,389/s (2,658 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 125 | 452 | 1,024Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 60 | 296 | 1,005Power |
| Signal Beam | Bug | Special | Bounce | 55 | 273 | 928Power |
| Vine Whip | Grass | Physical | Melee | 64 | 401 | 856Power |
| Body Slam | Normal | Physical | Melee | 60 | 291 | 797Power |
| Solar Beam | Grass | Special | Charge | 122 | 398 | 717Reflexes |
| Tackle | Normal | Physical | Melee | 46 | 257 | 705Vigor |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Quick Attack | Normal | Physical | Dash | 70 | 292 | 695Sprint |
| U-turn | Bug | Physical | Dash | 64 | 267 | 633Synthesis |
| Rapid Spin | Normal | Physical | Spin | 47 | 210 | 610Sprint |
| Bug Bite | Bug | Physical | Melee | 38 | 220 | 604Power |
| Energy Ball | Grass | Special | Homing | 30 | 201 | 579Synthesis |
| Bug Buzz | Bug | Special | Aura | 47 | 306 | 579Synthesis |
| Razor Leaf | Grass | Physical | Boomerang | 61 | 246 | 554Reflexes |
| Grass Knot | Grass | Special | Aura | 53 | 296 | 533Vigor |
| String Shot | Bug | Physical | Mine | 24 | 140 | 517Reflexes |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 29 | 167 | 422Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Flying×2.56
- Ice×1.6
- Poison×1.6
- Bug×1.6
- Rock×1.6
Resists
- Grass×0.36
- Ground×0.36
- Water×0.6
- Electric×0.6
- Fighting×0.6
Sprites by
baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.