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No. 0541 D
Swadloon

Swadloon

Region
Unova · 5ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,389/s (2,658 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,389/s (2,658 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 125 452 1,024Synthesis
Seed Bomb Grass Physical Bounce 60 296 1,005Power
Signal Beam Bug Special Bounce 55 273 928Power
Vine Whip Grass Physical Melee 64 401 856Power
Body Slam Normal Physical Melee 60 291 797Power
Solar Beam Grass Special Charge 122 398 717Reflexes
Tackle Normal Physical Melee 46 257 705Vigor
Hyper Beam Normal Special Charge 131 389 701Power
Quick Attack Normal Physical Dash 70 292 695Sprint
U-turn Bug Physical Dash 64 267 633Synthesis
Rapid Spin Normal Physical Spin 47 210 610Sprint
Bug Bite Bug Physical Melee 38 220 604Power
Energy Ball Grass Special Homing 30 201 579Synthesis
Bug Buzz Bug Special Aura 47 306 579Synthesis
Razor Leaf Grass Physical Boomerang 61 246 554Reflexes
Grass Knot Grass Special Aura 53 296 533Vigor
String Shot Bug Physical Mine 24 140 517Reflexes
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 29 167 422Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Flying×2.56
  • Ice×1.6
  • Poison×1.6
  • Bug×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Ground×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6

Sprites by

baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.