- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 8,938/s (3,215 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 8,938/s (3,215 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Seed Bomb | Grass | Physical | Bounce | 72 | 358 | 1,215Power |
| Petal Blizzard | Grass | Special | Orbit | 140 | 503 | 1,140Synthesis |
| Vine Whip | Grass | Physical | Melee | 77 | 485 | 1,035Power |
| Signal Beam | Bug | Special | Bounce | 61 | 304 | 1,034Power |
| Body Slam | Normal | Physical | Melee | 72 | 352 | 964Power |
| Tackle | Normal | Physical | Melee | 56 | 311 | 853Vigor |
| Quick Attack | Normal | Physical | Dash | 85 | 354 | 841Sprint |
| Solar Beam | Grass | Special | Charge | 136 | 443 | 798Reflexes |
| Hyper Beam | Normal | Special | Charge | 146 | 434 | 780Power |
| U-turn | Bug | Physical | Dash | 77 | 322 | 766Synthesis |
| Rapid Spin | Normal | Physical | Spin | 57 | 254 | 738Sprint |
| Bug Bite | Bug | Physical | Melee | 46 | 266 | 731Power |
| Razor Leaf | Grass | Physical | Boomerang | 73 | 298 | 670Reflexes |
| Energy Ball | Grass | Special | Homing | 33 | 224 | 645Synthesis |
| Bug Buzz | Bug | Special | Aura | 53 | 341 | 644Synthesis |
| String Shot | Bug | Physical | Mine | 29 | 170 | 625Reflexes |
| Grass Knot | Grass | Special | Aura | 59 | 330 | 593Vigor |
| Hyper Voice | Normal | Special | Nova | 48 | 213 | 556Reflexes |
| Substitute | Normal | Physical | Turret | 36 | 202 | 510Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
- Flying×2.56
- Ice×1.6
- Poison×1.6
- Bug×1.6
- Rock×1.6
Resists
- Grass×0.36
- Ground×0.36
- Water×0.6
- Electric×0.6
- Fighting×0.6
Sprites by
baronessfaron, Caitemis, G〜. SpriteCollab, CC BY-NC 4.0.