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No. 0540 D
Sewaddle

Sewaddle

Region
Unova · 5ª generation
Rarity
Common
Attack side
Physical
As an enemy
Summoner
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 6,967/s (2,506 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 6,967/s (2,506 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 119 428 971Synthesis
Seed Bomb Grass Physical Bounce 56 279 947Power
Signal Beam Bug Special Bounce 52 259 880Power
Vine Whip Grass Physical Melee 60 378 807Power
Body Slam Normal Physical Melee 56 274 752Power
Solar Beam Grass Special Charge 116 378 680Reflexes
Tackle Normal Physical Melee 44 242 665Vigor
Hyper Beam Normal Special Charge 124 369 665Power
Quick Attack Normal Physical Dash 66 276 655Sprint
U-turn Bug Physical Dash 60 251 597Synthesis
Rapid Spin Normal Physical Spin 45 198 575Sprint
Bug Bite Bug Physical Melee 36 208 570Power
Energy Ball Grass Special Homing 28 191 549Synthesis
Bug Buzz Bug Special Aura 45 291 549Synthesis
Razor Leaf Grass Physical Boomerang 57 232 523Reflexes
Grass Knot Grass Special Aura 50 281 505Vigor
String Shot Bug Physical Mine 23 132 488Reflexes
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 28 157 398Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Flying×2.56
  • Ice×1.6
  • Poison×1.6
  • Bug×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Ground×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6

Sprites by

Caitemis, Emboarger. SpriteCollab, CC BY-NC 4.0.