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No. 0325 D
Spoink

Spoink

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
Recommended build D
  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Psybeam → Future Sight

Group damage 6,306/s (2,268 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Confusion → Psyshock Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Psybeam → Future Sight Beam · evolves with Power

Group damage 6,306/s (2,268 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Confusion → Psyshock
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Confusion Psychic Special Projectile 29 190 829Reflexes
Hyper Beam Normal Special Charge 146 434 780Power
Psybeam Psychic Special Beam 89 311 659Power
Body Slam Normal Physical Melee 48 233 638Power
Mist Ball Psychic Special Homing 31 207 596Reflexes
Tackle Normal Physical Melee 37 206 564Vigor
Quick Attack Normal Physical Dash 56 234 556Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Psycho Cut Psychic Physical Boomerang 59 239 539Reflexes
Psychic Psychic Special Nova 54 213 535Magnet
Rapid Spin Normal Physical Spin 38 168 488Sprint
Extrasensory Psychic Special Shove 75 269 488Armor
Substitute Normal Physical Turret 24 133 338Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.6
  • Psychic×0.6

Sprites by

CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.