- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,330/s (3,356 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,330/s (3,356 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 49 | 317 | 1,387Power |
| Fire Spin | Fire | Special | Orbit | 118 | 472 | 1,124Synthesis |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Flame Charge | Fire | Physical | Dash | 88 | 369 | 877Sprint |
| Hyper Beam | Normal | Special | Charge | 158 | 470 | 845Power |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Heat Wave | Fire | Special | Nova | 69 | 292 | 751Vigor |
| Flame Wheel | Fire | Physical | Trail | 51 | 216 | 689Sprint |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Hyper Voice | Normal | Special | Nova | 52 | 231 | 602Reflexes |
| Flamethrower | Fire | Special | Cone | 60 | 195 | 524Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 31 | 174 | 502Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
Resists
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
CHUNSOFT, Reppamon. SpriteCollab, CC BY-NC 4.0.