- Start with this move Gust → Hurricane
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Confusion → Psyshock
Group damage 7,837/s (2,819 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Gust → Hurricane Orbit · evolves with Sprint
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
- Bond 3: add to the group Confusion → Psyshock Projectile · evolves with Reflexes
Group damage 7,837/s (2,819 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Gust → Hurricane
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Gust | Flying | Special | Orbit | 114 | 458 | 1,089Sprint |
| Hyper Beam | Normal | Special | Charge | 172 | 510 | 918Power |
| Wing Attack | Flying | Physical | Melee | 60 | 317 | 838Power |
| Confusion | Psychic | Special | Projectile | 28 | 186 | 812Reflexes |
| Body Slam | Normal | Physical | Melee | 58 | 282 | 774Power |
| Tackle | Normal | Physical | Melee | 45 | 250 | 685Vigor |
| Quick Attack | Normal | Physical | Dash | 68 | 284 | 675Sprint |
| Hyper Voice | Normal | Special | Nova | 56 | 250 | 654Reflexes |
| Aerial Ace | Flying | Physical | Dash | 72 | 274 | 651Sprint |
| Psybeam | Psychic | Special | Beam | 88 | 305 | 646Power |
| Rapid Spin | Normal | Physical | Spin | 46 | 204 | 593Sprint |
| Mist Ball | Psychic | Special | Homing | 30 | 203 | 584Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 60 | 242 | 545Reflexes |
| Psychic | Psychic | Special | Nova | 53 | 209 | 524Magnet |
| Air Slash | Flying | Special | Homing | 36 | 183 | 480Reflexes |
| Extrasensory | Psychic | Special | Shove | 74 | 264 | 478Armor |
| Whirlwind | Flying | Special | Shove | 75 | 253 | 456Sprint |
| Substitute | Normal | Physical | Turret | 29 | 162 | 410Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Electric×1.6
- Ice×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Ground×0.3
- Fighting×0.36
- Grass×0.6
- Psychic×0.6
- Bug×0.96
Sprites by
baronessfaron, Soulja. SpriteCollab, CC BY-NC 4.0.