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No. 0757 C
Salandit

Salandit

Region
Alola · 7ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Zoner
Recommended build C
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 7,869/s (2,831 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 7,869/s (2,831 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 38 246 1,077Power
Sludge Poison Special Projectile 31 202 881Power
Fire Spin Fire Special Orbit 92 367 873Synthesis
Hyper Beam Normal Special Charge 147 438 788Power
Acid Spray Poison Special Bounce 45 224 759Synthesis
Body Slam Normal Physical Melee 53 260 714Power
Tackle Normal Physical Melee 41 230 632Vigor
Poison Sting Poison Physical Projectile 22 144 631Sprint
Quick Attack Normal Physical Dash 63 262 622Sprint
Flame Charge Fire Physical Dash 59 247 587Sprint
Heat Wave Fire Special Nova 54 227 583Vigor
Hyper Voice Normal Special Nova 48 215 561Reflexes
Rapid Spin Normal Physical Spin 42 188 546Sprint
Flame Wheel Fire Physical Trail 34 144 461Sprint
Flamethrower Fire Special Cone 46 152 407Reflexes
Will-O-Wisp Fire Special Turret 24 135 390Reflexes
Substitute Normal Physical Turret 26 149 378Armor
Toxic Spikes Poison Physical Mine 17 99 364Synthesis
Toxic Poison Special Trail 27 104 334Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×2.56
  • Water×1.6
  • Psychic×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Bug×0.36
  • Fairy×0.36
  • Fire×0.6
  • Ice×0.6
  • Fighting×0.6
  • Poison×0.6
  • Steel×0.6

Sprites by

baronessfaron, Caitemis, Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.