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No. 0651 C
Quilladin

Quilladin

Type
Grass
Region
Kalos · 6ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,066/s (3,261 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,066/s (3,261 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Seed Bomb Grass Physical Bounce 77 382 1,298Power
Petal Blizzard Grass Special Orbit 157 564 1,279Synthesis
Vine Whip Grass Physical Melee 82 518 1,105Power
Solar Beam Grass Special Charge 152 497 895Reflexes
Body Slam Normal Physical Melee 64 313 858Power
Tackle Normal Physical Melee 50 277 759Vigor
Quick Attack Normal Physical Dash 75 315 748Sprint
Hyper Beam Normal Special Charge 137 405 730Power
Energy Ball Grass Special Homing 37 251 724Synthesis
Razor Leaf Grass Physical Boomerang 78 318 716Reflexes
Grass Knot Grass Special Aura 66 370 666Vigor
Rapid Spin Normal Physical Spin 51 226 656Sprint
Hyper Voice Normal Special Nova 45 199 520Reflexes
Substitute Normal Physical Turret 32 180 454Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Sprites by

baronessfaron, Emmuffin, Soulja, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.