Skip to content
PokéSurvivor Wiki
No. 0652 B
Chesnaught

Chesnaught

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Charger
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 9,903/s (3,562 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 9,903/s (3,562 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 72 465 1,276Power
Seed Bomb Grass Physical Bounce 73 364 1,235Power
Petal Blizzard Grass Special Orbit 143 517 1,172Synthesis
Vine Whip Grass Physical Melee 78 493 1,052Power
Body Slam Normal Physical Melee 73 357 979Power
Rolling Kick Fighting Physical Spin 72 317 921Sprint
Aura Sphere Fighting Special Projectile 30 199 868Reflexes
Tackle Normal Physical Melee 57 316 867Vigor
Quick Attack Normal Physical Dash 86 359 854Sprint
Solar Beam Grass Special Charge 140 456 820Reflexes
Hyper Beam Normal Special Charge 150 446 802Power
Rapid Spin Normal Physical Spin 58 258 749Sprint
Razor Leaf Grass Physical Boomerang 75 303 681Reflexes
Energy Ball Grass Special Homing 34 230 663Synthesis
Grass Knot Grass Special Aura 61 339 610Vigor
Hyper Voice Normal Special Nova 49 219 571Reflexes
Substitute Normal Physical Turret 36 205 518Armor
Vacuum Wave Fighting Special Shove 70 251 484Armor
Dynamic Punch Fighting Physical Stun 52 172 447Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Rock×0.6
  • Dark×0.6
  • Bug×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.