- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 9,903/s (3,562 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 9,903/s (3,562 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 72 | 465 | 1,276Power |
| Seed Bomb | Grass | Physical | Bounce | 73 | 364 | 1,235Power |
| Petal Blizzard | Grass | Special | Orbit | 143 | 517 | 1,172Synthesis |
| Vine Whip | Grass | Physical | Melee | 78 | 493 | 1,052Power |
| Body Slam | Normal | Physical | Melee | 73 | 357 | 979Power |
| Rolling Kick | Fighting | Physical | Spin | 72 | 317 | 921Sprint |
| Aura Sphere | Fighting | Special | Projectile | 30 | 199 | 868Reflexes |
| Tackle | Normal | Physical | Melee | 57 | 316 | 867Vigor |
| Quick Attack | Normal | Physical | Dash | 86 | 359 | 854Sprint |
| Solar Beam | Grass | Special | Charge | 140 | 456 | 820Reflexes |
| Hyper Beam | Normal | Special | Charge | 150 | 446 | 802Power |
| Rapid Spin | Normal | Physical | Spin | 58 | 258 | 749Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 75 | 303 | 681Reflexes |
| Energy Ball | Grass | Special | Homing | 34 | 230 | 663Synthesis |
| Grass Knot | Grass | Special | Aura | 61 | 339 | 610Vigor |
| Hyper Voice | Normal | Special | Nova | 49 | 219 | 571Reflexes |
| Substitute | Normal | Physical | Turret | 36 | 205 | 518Armor |
| Vacuum Wave | Fighting | Special | Shove | 70 | 251 | 484Armor |
| Dynamic Punch | Fighting | Physical | Stun | 52 | 172 | 447Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Flying×2.56
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Rock×0.6
- Dark×0.6
- Bug×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.