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No. 0499 C
Pignite

Pignite

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Jumper
Recommended build C
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 8,284/s (2,980 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 8,284/s (2,980 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 67 436 1,197Power
Ember Fire Special Projectile 37 244 1,067Power
Body Slam Normal Physical Melee 69 335 919Power
Fire Spin Fire Special Orbit 91 363 865Synthesis
Rolling Kick Fighting Physical Spin 67 298 864Sprint
Aura Sphere Fighting Special Projectile 30 193 845Reflexes
Tackle Normal Physical Melee 53 296 813Vigor
Quick Attack Normal Physical Dash 81 337 801Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Flame Charge Fire Physical Dash 76 318 755Sprint
Rapid Spin Normal Physical Spin 55 242 703Sprint
Flame Wheel Fire Physical Trail 44 186 594Sprint
Heat Wave Fire Special Nova 53 224 577Vigor
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 34 192 486Armor
Vacuum Wave Fighting Special Shove 68 245 471Armor
Dynamic Punch Fighting Physical Stun 49 161 419Power
Flamethrower Fire Special Cone 46 150 403Reflexes
Will-O-Wisp Fire Special Turret 24 134 386Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Dark×0.6
  • Steel×0.6
  • Rock×0.96
  • Fairy×0.96

Sprites by

Emboarger, Morei, NeroIntruder. SpriteCollab, CC BY-NC 4.0.