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No. 0500 B
Emboar

Emboar

Region
Unova · 5ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Zoner
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 9,448/s (3,399 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 9,448/s (3,399 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 77 498 1,365Power
Ember Fire Special Projectile 43 282 1,235Power
Body Slam Normal Physical Melee 79 382 1,048Power
Fire Spin Fire Special Orbit 105 421 1,001Synthesis
Rolling Kick Fighting Physical Spin 77 339 986Sprint
Aura Sphere Fighting Special Projectile 34 224 978Reflexes
Tackle Normal Physical Melee 61 338 927Vigor
Quick Attack Normal Physical Dash 92 384 914Sprint
Hyper Beam Normal Special Charge 169 502 903Power
Flame Charge Fire Physical Dash 87 363 862Sprint
Rapid Spin Normal Physical Spin 62 276 802Sprint
Flame Wheel Fire Physical Trail 50 212 677Sprint
Heat Wave Fire Special Nova 61 260 668Vigor
Hyper Voice Normal Special Nova 56 246 643Reflexes
Substitute Normal Physical Turret 39 219 555Armor
Vacuum Wave Fighting Special Shove 79 283 545Armor
Dynamic Punch Fighting Physical Stun 55 184 478Power
Flamethrower Fire Special Cone 53 174 467Reflexes
Will-O-Wisp Fire Special Turret 27 155 447Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Dark×0.6
  • Steel×0.6
  • Rock×0.96
  • Fairy×0.96

Sprites by

Emboarger, G〜, NeroIntruder. SpriteCollab, CC BY-NC 4.0.