- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Power Gem → Meteor Beam
- Bond 3: add to the group Ancient Power → Diamond Storm
Group damage 10,413/s (3,746 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Power Gem → Meteor Beam Bounce · evolves with Power
- Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor
Group damage 10,413/s (3,746 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Power Gem → Meteor Beam
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 57 | 348 | 1,414Power |
| Power Gem | Rock | Special | Bounce | 75 | 375 | 1,273Power |
| Ancient Power | Rock | Special | Orbit | 111 | 445 | 1,059Armor |
| Rock Throw | Rock | Physical | Projectile | 35 | 230 | 1,008Power |
| Hyper Beam | Normal | Special | Charge | 180 | 534 | 961Power |
| Hydro Pump | Water | Special | Beam | 90 | 339 | 885Power |
| Body Slam | Normal | Physical | Melee | 59 | 285 | 782Power |
| Whirlpool | Water | Special | Vortex | 71 | 303 | 732Synthesis |
| Tackle | Normal | Physical | Melee | 45 | 252 | 692Vigor |
| Hyper Voice | Normal | Special | Nova | 59 | 262 | 684Reflexes |
| Quick Attack | Normal | Physical | Dash | 69 | 287 | 682Sprint |
| Rock Slide | Rock | Physical | Meteor | 41 | 216 | 632Reflexes |
| Rapid Spin | Normal | Physical | Spin | 47 | 206 | 598Sprint |
| Bubble | Water | Special | Nova | 34 | 169 | 468Sprint |
| Substitute | Normal | Physical | Turret | 29 | 164 | 414Armor |
| Bubble Beam | Water | Special | Cone | 39 | 136 | 380Power |
| Rock Tomb | Rock | Physical | Stun | 41 | 136 | 353Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Grass×2.56
- Electric×1.6
- Fighting×1.6
- Ground×1.6
Resists
- Fire×0.36
- Normal×0.6
- Ice×0.6
- Poison×0.6
- Flying×0.6
- Water×0.96
- Steel×0.96
Sprites by
CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.