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No. 0139 B
Omastar

Omastar

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
Recommended build B
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Ancient Power → Diamond Storm

Group damage 10,413/s (3,746 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Power Gem → Meteor Beam Bounce · evolves with Power
  4. Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor

Group damage 10,413/s (3,746 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 57 348 1,414Power
Power Gem Rock Special Bounce 75 375 1,273Power
Ancient Power Rock Special Orbit 111 445 1,059Armor
Rock Throw Rock Physical Projectile 35 230 1,008Power
Hyper Beam Normal Special Charge 180 534 961Power
Hydro Pump Water Special Beam 90 339 885Power
Body Slam Normal Physical Melee 59 285 782Power
Whirlpool Water Special Vortex 71 303 732Synthesis
Tackle Normal Physical Melee 45 252 692Vigor
Hyper Voice Normal Special Nova 59 262 684Reflexes
Quick Attack Normal Physical Dash 69 287 682Sprint
Rock Slide Rock Physical Meteor 41 216 632Reflexes
Rapid Spin Normal Physical Spin 47 206 598Sprint
Bubble Water Special Nova 34 169 468Sprint
Substitute Normal Physical Turret 29 164 414Armor
Bubble Beam Water Special Cone 39 136 380Power
Rock Tomb Rock Physical Stun 41 136 353Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.