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No. 0140 D
Kabuto

Kabuto

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 7,636/s (2,747 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 7,636/s (2,747 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 39 255 1,115Power
Water Gun Water Special Projectile 43 261 1,063Power
Power Gem Rock Special Bounce 57 282 957Power
Body Slam Normal Physical Melee 65 316 866Power
Ancient Power Rock Special Orbit 84 335 796Armor
Tackle Normal Physical Melee 50 279 766Vigor
Quick Attack Normal Physical Dash 76 317 755Sprint
Hyper Beam Normal Special Charge 135 401 723Power
Rock Slide Rock Physical Meteor 46 239 700Reflexes
Hydro Pump Water Special Beam 68 255 665Power
Rapid Spin Normal Physical Spin 52 228 662Sprint
Whirlpool Water Special Vortex 54 228 550Synthesis
Hyper Voice Normal Special Nova 44 197 515Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Rock Tomb Rock Physical Stun 45 150 390Vigor
Bubble Water Special Nova 25 127 352Sprint
Bubble Beam Water Special Cone 29 102 286Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

anomalocaris, CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.