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No. 0138 C
Omanyte

Omanyte

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Ranged
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Ancient Power → Diamond Storm

Group damage 9,396/s (3,380 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Power Gem → Meteor Beam Bounce · evolves with Power
  4. Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor

Group damage 9,396/s (3,380 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 52 314 1,276Power
Power Gem Rock Special Bounce 68 338 1,148Power
Ancient Power Rock Special Orbit 100 402 956Armor
Rock Throw Rock Physical Projectile 32 206 900Power
Hyper Beam Normal Special Charge 162 482 867Power
Hydro Pump Water Special Beam 81 306 798Power
Body Slam Normal Physical Melee 52 255 699Power
Whirlpool Water Special Vortex 64 273 660Synthesis
Tackle Normal Physical Melee 41 225 618Vigor
Hyper Voice Normal Special Nova 53 237 618Reflexes
Quick Attack Normal Physical Dash 61 256 609Sprint
Rock Slide Rock Physical Meteor 37 193 565Reflexes
Rapid Spin Normal Physical Spin 42 184 534Sprint
Bubble Water Special Nova 30 152 422Sprint
Substitute Normal Physical Turret 26 146 370Armor
Bubble Beam Water Special Cone 35 123 343Power
Rock Tomb Rock Physical Stun 37 121 315Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.