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No. 0043 D
Oddish

Oddish

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Fan shooter
Recommended build D
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 8,032/s (2,889 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 8,032/s (2,889 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 143 517 1,172Synthesis
Seed Bomb Grass Physical Bounce 55 273 928Power
Sludge Poison Special Projectile 31 205 897Power
Solar Beam Grass Special Charge 140 456 820Reflexes
Hyper Beam Normal Special Charge 150 446 802Power
Vine Whip Grass Physical Melee 59 370 791Power
Acid Spray Poison Special Bounce 46 228 773Synthesis
Body Slam Normal Physical Melee 55 268 737Power
Energy Ball Grass Special Homing 34 230 663Synthesis
Tackle Normal Physical Melee 43 238 652Vigor
Poison Sting Poison Physical Projectile 23 149 651Sprint
Quick Attack Normal Physical Dash 65 270 642Sprint
Grass Knot Grass Special Aura 61 339 610Vigor
Hyper Voice Normal Special Nova 49 219 571Reflexes
Rapid Spin Normal Physical Spin 44 194 563Sprint
Razor Leaf Grass Physical Boomerang 56 228 512Reflexes
Substitute Normal Physical Turret 27 154 390Armor
Toxic Spikes Poison Physical Mine 18 102 375Synthesis
Toxic Poison Special Trail 28 106 340Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Grass×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Fairy×0.6
  • Poison×0.96
  • Ground×0.96
  • Bug×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.