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No. 0439 D
Mime Jr.

Mime Jr.

Region
Sinnoh · 4ª generation
Rarity
Common
Attack side
Special
As an enemy
Shielder
Recommended build D
  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 5,617/s (2,021 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Play Rough → Spirit Break Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 5,617/s (2,021 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Play Rough Fairy Physical Melee 58 298 818Power
Hyper Beam Normal Special Charge 146 434 780Power
Confusion Psychic Special Projectile 24 158 691Reflexes
Dazzling Gleam Fairy Special Aura 60 362 652Synthesis
Body Slam Normal Physical Melee 48 233 638Power
Tackle Normal Physical Melee 37 206 564Vigor
Quick Attack Normal Physical Dash 56 234 556Sprint
Hyper Voice Normal Special Nova 48 213 556Reflexes
Psybeam Psychic Special Beam 75 259 549Power
Fairy Wind Fairy Special Nova 42 189 507Power
Mist Ball Psychic Special Homing 25 172 497Reflexes
Draining Kiss Fairy Special Homing 25 172 497Synthesis
Rapid Spin Normal Physical Spin 38 168 488Sprint
Psycho Cut Psychic Physical Boomerang 49 200 449Reflexes
Psychic Psychic Special Nova 45 178 446Magnet
Extrasensory Psychic Special Shove 63 225 406Armor
Disarming Voice Fairy Special Shove 63 221 398Armor
Substitute Normal Physical Turret 24 133 338Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Poison×1.6
  • Ghost×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Fighting×0.36
  • Psychic×0.6
  • Bug×0.96
  • Dark×0.96

Sprites by

CHUNSOFT, Emmuffin, JFain. SpriteCollab, CC BY-NC 4.0.