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No. 0002 C
Ivysaur

Ivysaur

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 8,249/s (2,967 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 8,249/s (2,967 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 147 531 1,203Synthesis
Seed Bomb Grass Physical Bounce 59 293 995Power
Sludge Poison Special Projectile 32 211 922Power
Vine Whip Grass Physical Melee 63 397 848Power
Solar Beam Grass Special Charge 143 468 842Reflexes
Hyper Beam Normal Special Charge 154 458 824Power
Acid Spray Poison Special Bounce 47 234 793Synthesis
Body Slam Normal Physical Melee 59 288 790Power
Tackle Normal Physical Melee 46 255 699Vigor
Poison Sting Poison Physical Projectile 24 160 698Sprint
Quick Attack Normal Physical Dash 69 290 688Sprint
Energy Ball Grass Special Homing 35 236 681Synthesis
Grass Knot Grass Special Aura 62 348 626Vigor
Rapid Spin Normal Physical Spin 47 208 604Sprint
Hyper Voice Normal Special Nova 51 225 587Reflexes
Razor Leaf Grass Physical Boomerang 60 244 549Reflexes
Substitute Normal Physical Turret 29 165 418Armor
Toxic Spikes Poison Physical Mine 19 109 402Synthesis
Toxic Poison Special Trail 29 109 349Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Grass×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Fairy×0.6
  • Poison×0.96
  • Ground×0.96
  • Bug×0.96

Sprites by

CHUNSOFT, SilverDeoxys563. SpriteCollab, CC BY-NC 4.0.