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No. 0751 D
Dewpider

Dewpider

Region
Alola · 7ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Summoner
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,014/s (2,523 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,014/s (2,523 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 40 240 978Power
Signal Beam Bug Special Bounce 52 259 880Power
Body Slam Normal Physical Melee 52 255 699Power
Hyper Beam Normal Special Charge 124 369 665Power
Tackle Normal Physical Melee 41 225 618Vigor
Hydro Pump Water Special Beam 62 235 612Power
Quick Attack Normal Physical Dash 61 256 609Sprint
U-turn Bug Physical Dash 56 234 555Synthesis
Bug Buzz Bug Special Aura 45 291 549Synthesis
Rapid Spin Normal Physical Spin 42 184 534Sprint
Bug Bite Bug Physical Melee 34 193 529Power
Whirlpool Water Special Vortex 49 210 506Synthesis
Hyper Voice Normal Special Nova 41 181 473Reflexes
String Shot Bug Physical Mine 21 123 453Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Bubble Water Special Nova 23 117 324Sprint
Bubble Beam Water Special Cone 27 94 263Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Grass×0.96

Sprites by

Keldaan, Soulja. SpriteCollab, CC BY-NC 4.0.