- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Signal Beam → Megahorn
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 7,395/s (2,660 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 7,395/s (2,660 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 42 | 254 | 1,031Power |
| Signal Beam | Bug | Special | Bounce | 55 | 273 | 928Power |
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| U-turn | Bug | Physical | Dash | 66 | 274 | 651Synthesis |
| Hydro Pump | Water | Special | Beam | 66 | 247 | 645Power |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Bug Bite | Bug | Physical | Melee | 40 | 226 | 621Power |
| Bug Buzz | Bug | Special | Aura | 47 | 306 | 579Synthesis |
| Whirlpool | Water | Special | Vortex | 52 | 221 | 534Synthesis |
| String Shot | Bug | Physical | Mine | 25 | 144 | 532Reflexes |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Bubble | Water | Special | Nova | 24 | 123 | 341Sprint |
| Bubble Beam | Water | Special | Cone | 28 | 99 | 277Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Flying×1.6
- Rock×1.6
Resists
- Water×0.6
- Ice×0.6
- Fighting×0.6
- Ground×0.6
- Steel×0.6
- Fire×0.96
- Grass×0.96
Sprites by
Keldaan, Soulja. SpriteCollab, CC BY-NC 4.0.