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No. 0752 D
Araquanid

Araquanid

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,395/s (2,660 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,395/s (2,660 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 42 254 1,031Power
Signal Beam Bug Special Bounce 55 273 928Power
Body Slam Normal Physical Melee 61 299 820Power
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Hyper Beam Normal Special Charge 131 389 701Power
U-turn Bug Physical Dash 66 274 651Synthesis
Hydro Pump Water Special Beam 66 247 645Power
Rapid Spin Normal Physical Spin 49 216 627Sprint
Bug Bite Bug Physical Melee 40 226 621Power
Bug Buzz Bug Special Aura 47 306 579Synthesis
Whirlpool Water Special Vortex 52 221 534Synthesis
String Shot Bug Physical Mine 25 144 532Reflexes
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Bubble Water Special Nova 24 123 341Sprint
Bubble Beam Water Special Cone 28 99 277Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Grass×0.96

Sprites by

Keldaan, Soulja. SpriteCollab, CC BY-NC 4.0.