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No. 0256 C
Combusken

Combusken

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 8,010/s (2,881 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 8,010/s (2,881 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 65 422 1,157Power
Ember Fire Special Projectile 40 264 1,156Power
Fire Spin Fire Special Orbit 98 394 937Synthesis
Aura Sphere Fighting Special Projectile 32 209 915Reflexes
Body Slam Normal Physical Melee 67 324 888Power
Hyper Beam Normal Special Charge 158 470 845Power
Rolling Kick Fighting Physical Spin 65 288 836Sprint
Tackle Normal Physical Melee 52 287 786Vigor
Quick Attack Normal Physical Dash 78 326 775Sprint
Flame Charge Fire Physical Dash 74 308 730Sprint
Rapid Spin Normal Physical Spin 53 234 680Sprint
Heat Wave Fire Special Nova 57 243 625Vigor
Hyper Voice Normal Special Nova 52 231 602Reflexes
Flame Wheel Fire Physical Trail 43 180 574Sprint
Vacuum Wave Fighting Special Shove 74 265 510Armor
Substitute Normal Physical Turret 33 186 470Armor
Flamethrower Fire Special Cone 50 163 437Reflexes
Will-O-Wisp Fire Special Turret 26 145 419Reflexes
Dynamic Punch Fighting Physical Stun 47 156 405Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Dark×0.6
  • Steel×0.6
  • Rock×0.96
  • Fairy×0.96

Sprites by

CHUNSOFT, Moo, Morei. SpriteCollab, CC BY-NC 4.0.