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No. 0257 B
Blaziken

Blaziken

Region
Hoenn · 3ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Zoner
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 9,311/s (3,349 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 9,311/s (3,349 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 75 490 1,345Power
Ember Fire Special Projectile 45 296 1,294Power
Fire Spin Fire Special Orbit 110 441 1,049Synthesis
Body Slam Normal Physical Melee 77 376 1,033Power
Aura Sphere Fighting Special Projectile 36 234 1,025Reflexes
Rolling Kick Fighting Physical Spin 76 334 971Sprint
Hyper Beam Normal Special Charge 177 526 946Power
Tackle Normal Physical Melee 60 333 914Vigor
Quick Attack Normal Physical Dash 91 379 900Sprint
Flame Charge Fire Physical Dash 86 358 849Sprint
Rapid Spin Normal Physical Spin 61 272 790Sprint
Heat Wave Fire Special Nova 64 272 700Vigor
Hyper Voice Normal Special Nova 58 258 674Reflexes
Flame Wheel Fire Physical Trail 50 209 668Sprint
Vacuum Wave Fighting Special Shove 83 297 571Armor
Substitute Normal Physical Turret 38 216 547Armor
Flamethrower Fire Special Cone 56 182 489Reflexes
Dynamic Punch Fighting Physical Stun 55 181 471Power
Will-O-Wisp Fire Special Turret 29 162 469Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Dark×0.6
  • Steel×0.6
  • Rock×0.96
  • Fairy×0.96

Sprites by

baronessfaron, CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.