- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Rolling Kick → High Jump Kick
Group damage 9,311/s (3,349 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
Group damage 9,311/s (3,349 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 75 | 490 | 1,345Power |
| Ember | Fire | Special | Projectile | 45 | 296 | 1,294Power |
| Fire Spin | Fire | Special | Orbit | 110 | 441 | 1,049Synthesis |
| Body Slam | Normal | Physical | Melee | 77 | 376 | 1,033Power |
| Aura Sphere | Fighting | Special | Projectile | 36 | 234 | 1,025Reflexes |
| Rolling Kick | Fighting | Physical | Spin | 76 | 334 | 971Sprint |
| Hyper Beam | Normal | Special | Charge | 177 | 526 | 946Power |
| Tackle | Normal | Physical | Melee | 60 | 333 | 914Vigor |
| Quick Attack | Normal | Physical | Dash | 91 | 379 | 900Sprint |
| Flame Charge | Fire | Physical | Dash | 86 | 358 | 849Sprint |
| Rapid Spin | Normal | Physical | Spin | 61 | 272 | 790Sprint |
| Heat Wave | Fire | Special | Nova | 64 | 272 | 700Vigor |
| Hyper Voice | Normal | Special | Nova | 58 | 258 | 674Reflexes |
| Flame Wheel | Fire | Physical | Trail | 50 | 209 | 668Sprint |
| Vacuum Wave | Fighting | Special | Shove | 83 | 297 | 571Armor |
| Substitute | Normal | Physical | Turret | 38 | 216 | 547Armor |
| Flamethrower | Fire | Special | Cone | 56 | 182 | 489Reflexes |
| Dynamic Punch | Fighting | Physical | Stun | 55 | 181 | 471Power |
| Will-O-Wisp | Fire | Special | Turret | 29 | 162 | 469Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Flying×1.6
- Psychic×1.6
Resists
- Bug×0.36
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Dark×0.6
- Steel×0.6
- Rock×0.96
- Fairy×0.96
Sprites by
baronessfaron, CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.