Skip to content
PokéSurvivor Wiki
No. 0286 B
Breloom

Breloom

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Charger
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 10,901/s (3,921 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 10,901/s (3,921 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 79 512 1,405Power
Seed Bomb Grass Physical Bounce 81 400 1,359Power
Vine Whip Grass Physical Melee 86 542 1,158Power
Petal Blizzard Grass Special Orbit 133 480 1,087Synthesis
Body Slam Normal Physical Melee 81 393 1,078Power
Rolling Kick Fighting Physical Spin 79 349 1,014Sprint
Tackle Normal Physical Melee 63 348 954Vigor
Quick Attack Normal Physical Dash 95 395 940Sprint
Rapid Spin Normal Physical Spin 64 284 825Sprint
Aura Sphere Fighting Special Projectile 28 184 806Reflexes
Solar Beam Grass Special Charge 130 423 761Reflexes
Razor Leaf Grass Physical Boomerang 82 333 749Reflexes
Hyper Beam Normal Special Charge 139 413 744Power
Energy Ball Grass Special Homing 32 214 615Synthesis
Substitute Normal Physical Turret 40 226 571Armor
Grass Knot Grass Special Aura 56 314 566Vigor
Hyper Voice Normal Special Nova 46 203 530Reflexes
Dynamic Punch Fighting Physical Stun 57 189 492Power
Vacuum Wave Fighting Special Shove 65 233 449Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Rock×0.6
  • Dark×0.6
  • Bug×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.