- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 10,901/s (3,921 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 10,901/s (3,921 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 79 | 512 | 1,405Power |
| Seed Bomb | Grass | Physical | Bounce | 81 | 400 | 1,359Power |
| Vine Whip | Grass | Physical | Melee | 86 | 542 | 1,158Power |
| Petal Blizzard | Grass | Special | Orbit | 133 | 480 | 1,087Synthesis |
| Body Slam | Normal | Physical | Melee | 81 | 393 | 1,078Power |
| Rolling Kick | Fighting | Physical | Spin | 79 | 349 | 1,014Sprint |
| Tackle | Normal | Physical | Melee | 63 | 348 | 954Vigor |
| Quick Attack | Normal | Physical | Dash | 95 | 395 | 940Sprint |
| Rapid Spin | Normal | Physical | Spin | 64 | 284 | 825Sprint |
| Aura Sphere | Fighting | Special | Projectile | 28 | 184 | 806Reflexes |
| Solar Beam | Grass | Special | Charge | 130 | 423 | 761Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 82 | 333 | 749Reflexes |
| Hyper Beam | Normal | Special | Charge | 139 | 413 | 744Power |
| Energy Ball | Grass | Special | Homing | 32 | 214 | 615Synthesis |
| Substitute | Normal | Physical | Turret | 40 | 226 | 571Armor |
| Grass Knot | Grass | Special | Aura | 56 | 314 | 566Vigor |
| Hyper Voice | Normal | Special | Nova | 46 | 203 | 530Reflexes |
| Dynamic Punch | Fighting | Physical | Stun | 57 | 189 | 492Power |
| Vacuum Wave | Fighting | Special | Shove | 65 | 233 | 449Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Flying×2.56
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Rock×0.6
- Dark×0.6
- Bug×0.96
Sprites by
CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.