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No. 0688 D
Binacle

Binacle

Region
Kalos · 6ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,632/s (2,385 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,632/s (2,385 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 34 221 969Power
Water Gun Water Special Projectile 39 238 967Power
Power Gem Rock Special Bounce 52 257 871Power
Body Slam Normal Physical Melee 56 274 752Power
Ancient Power Rock Special Orbit 76 304 725Armor
Tackle Normal Physical Melee 44 242 665Vigor
Hyper Beam Normal Special Charge 123 365 657Power
Quick Attack Normal Physical Dash 66 276 655Sprint
Rock Slide Rock Physical Meteor 40 208 608Reflexes
Hydro Pump Water Special Beam 62 232 605Power
Rapid Spin Normal Physical Spin 45 198 575Sprint
Whirlpool Water Special Vortex 49 207 501Synthesis
Hyper Voice Normal Special Nova 40 179 468Reflexes
Substitute Normal Physical Turret 28 157 398Armor
Rock Tomb Rock Physical Stun 39 130 339Vigor
Bubble Water Special Nova 23 116 320Sprint
Bubble Beam Water Special Cone 26 93 260Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Grass×2.56
  • Electric×1.6
  • Fighting×1.6
  • Ground×1.6

Resists

  • Fire×0.36
  • Normal×0.6
  • Ice×0.6
  • Poison×0.6
  • Flying×0.6
  • Water×0.96
  • Steel×0.96

Sprites by

baronessfaron, Soulja. SpriteCollab, CC BY-NC 4.0.