- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 6,379/s (2,294 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 6,379/s (2,294 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 130 | 418 | 978Power |
| Body Slam | Normal | Physical | Melee | 52 | 255 | 699Power |
| Hyper Beam | Normal | Special | Charge | 124 | 369 | 665Power |
| Tackle | Normal | Physical | Melee | 41 | 225 | 618Vigor |
| Quick Attack | Normal | Physical | Dash | 61 | 256 | 609Sprint |
| Bonemerang | Ground | Physical | Boomerang | 40 | 245 | 589Power |
| Confusion | Psychic | Special | Projectile | 21 | 135 | 588Reflexes |
| Spikes | Ground | Physical | Mine | 28 | 159 | 588Power |
| Sand Tomb | Ground | Physical | Vortex | 53 | 227 | 570Vigor |
| Rapid Spin | Normal | Physical | Spin | 42 | 184 | 534Sprint |
| Psycho Cut | Psychic | Physical | Boomerang | 54 | 219 | 492Reflexes |
| Bulldoze | Ground | Physical | Aura | 52 | 270 | 485Power |
| Hyper Voice | Normal | Special | Nova | 41 | 181 | 473Reflexes |
| Psybeam | Psychic | Special | Beam | 63 | 221 | 468Power |
| Mist Ball | Psychic | Special | Homing | 22 | 147 | 423Reflexes |
| Psychic | Psychic | Special | Nova | 39 | 151 | 380Magnet |
| Substitute | Normal | Physical | Turret | 26 | 146 | 370Armor |
| Extrasensory | Psychic | Special | Shove | 54 | 191 | 346Armor |
| Mud Shot | Ground | Special | Nova | 23 | 122 | 343Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
- Bug×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Electric×0.3
- Fighting×0.6
- Poison×0.6
- Psychic×0.6
- Rock×0.6
Sprites by
Caitemis, CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.