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No. 0193 C
Yanma

Yanma

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Summoner
  • Floats
Recommended build C
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,829/s (2,816 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,829/s (2,816 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 63 313 1,062Power
Gust Flying Special Orbit 100 400 952Sprint
Wing Attack Flying Physical Melee 63 330 870Power
Body Slam Normal Physical Melee 60 293 805Power
Hyper Beam Normal Special Charge 150 446 802Power
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Aerial Ace Flying Physical Dash 75 285 677Sprint
Bug Buzz Bug Special Aura 54 351 662Synthesis
U-turn Bug Physical Dash 64 269 639Synthesis
Rapid Spin Normal Physical Spin 48 212 616Sprint
Bug Bite Bug Physical Melee 39 222 610Power
Hyper Voice Normal Special Nova 49 219 571Reflexes
String Shot Bug Physical Mine 24 142 522Reflexes
Substitute Normal Physical Turret 30 168 426Armor
Air Slash Flying Special Homing 32 160 420Reflexes
Whirlwind Flying Special Shove 65 222 399Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Ice×1.6
  • Flying×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Fighting×0.36
  • Bug×0.6

Sprites by

CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.