Skip to content
PokéSurvivor Wiki
No. 0192 C
Sunflora

Sunflora

Type
Grass
Region
Johto · 2ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 10,233/s (3,681 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 10,233/s (3,681 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 198 715 1,621Synthesis
Seed Bomb Grass Physical Bounce 76 375 1,275Power
Solar Beam Grass Special Charge 193 630 1,135Reflexes
Vine Whip Grass Physical Melee 81 509 1,086Power
Hyper Beam Normal Special Charge 173 514 925Power
Energy Ball Grass Special Homing 47 319 917Synthesis
Grass Knot Grass Special Aura 84 469 843Vigor
Body Slam Normal Physical Melee 63 307 843Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Razor Leaf Grass Physical Boomerang 77 312 703Reflexes
Hyper Voice Normal Special Nova 57 252 659Reflexes
Rapid Spin Normal Physical Spin 50 222 645Sprint
Substitute Normal Physical Turret 31 176 446Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.