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No. 0045 B
Vileplume

Vileplume

Region
Kanto · 1ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build B
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 9,479/s (3,410 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 9,479/s (3,410 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 169 610 1,383Synthesis
Seed Bomb Grass Physical Bounce 65 321 1,091Power
Sludge Poison Special Projectile 37 242 1,059Power
Solar Beam Grass Special Charge 165 538 968Reflexes
Hyper Beam Normal Special Charge 177 526 946Power
Vine Whip Grass Physical Melee 69 435 929Power
Acid Spray Poison Special Bounce 54 269 912Synthesis
Body Slam Normal Physical Melee 65 316 866Power
Energy Ball Grass Special Homing 40 272 782Synthesis
Tackle Normal Physical Melee 50 279 766Vigor
Poison Sting Poison Physical Projectile 27 175 765Sprint
Quick Attack Normal Physical Dash 76 317 755Sprint
Grass Knot Grass Special Aura 72 400 719Vigor
Hyper Voice Normal Special Nova 58 258 674Reflexes
Rapid Spin Normal Physical Spin 52 228 662Sprint
Razor Leaf Grass Physical Boomerang 66 267 602Reflexes
Substitute Normal Physical Turret 32 181 458Armor
Toxic Spikes Poison Physical Mine 21 120 441Synthesis
Toxic Poison Special Trail 33 125 401Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Grass×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Fairy×0.6
  • Poison×0.96
  • Ground×0.96
  • Bug×0.96

Sprites by

CHUNSOFT, Emmuffin, Tacocoa. SpriteCollab, CC BY-NC 4.0.