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No. 0049 B
Venomoth

Venomoth

Region
Kanto · 1ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build B
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,300/s (2,986 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,300/s (2,986 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • Poison: % of HP, melts bosses
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 68 338 1,148Power
Sludge Poison Special Projectile 34 222 970Power
Hyper Beam Normal Special Charge 162 482 867Power
Acid Spray Poison Special Bounce 49 246 835Synthesis
Body Slam Normal Physical Melee 60 293 805Power
Bug Buzz Bug Special Aura 59 379 716Synthesis
Tackle Normal Physical Melee 47 260 712Vigor
Poison Sting Poison Physical Projectile 25 163 712Sprint
Quick Attack Normal Physical Dash 71 295 702Sprint
U-turn Bug Physical Dash 64 269 639Synthesis
Hyper Voice Normal Special Nova 53 237 618Reflexes
Rapid Spin Normal Physical Spin 48 212 616Sprint
Bug Bite Bug Physical Melee 39 222 610Power
String Shot Bug Physical Mine 24 142 522Reflexes
Substitute Normal Physical Turret 30 168 426Armor
Toxic Spikes Poison Physical Mine 19 111 410Synthesis
Toxic Poison Special Trail 30 115 368Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Psychic×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Fighting×0.36
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.6
  • Ground×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.