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No. 0748 C
Toxapex

Toxapex

Region
Alola · 7ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,139/s (2,568 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,139/s (2,568 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Poison: % of HP, melts bosses
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 43 259 1,052Power
Sludge Poison Special Projectile 28 183 800Power
Body Slam Normal Physical Melee 60 291 797Power
Hyper Beam Normal Special Charge 134 397 715Power
Tackle Normal Physical Melee 46 257 705Vigor
Poison Sting Poison Physical Projectile 25 161 705Sprint
Quick Attack Normal Physical Dash 70 292 695Sprint
Acid Spray Poison Special Bounce 41 203 689Synthesis
Hydro Pump Water Special Beam 67 253 658Power
Rapid Spin Normal Physical Spin 47 210 610Sprint
Whirlpool Water Special Vortex 53 226 545Synthesis
Hyper Voice Normal Special Nova 44 195 509Reflexes
Substitute Normal Physical Turret 29 167 422Armor
Toxic Spikes Poison Physical Mine 19 110 406Synthesis
Bubble Water Special Nova 25 126 348Sprint
Toxic Poison Special Trail 25 95 303Synthesis
Bubble Beam Water Special Cone 29 101 283Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Ground×1.6
  • Psychic×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6
  • Grass×0.96

Sprites by

baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.