- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Sludge → Sludge Bomb
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 7,139/s (2,568 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 7,139/s (2,568 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Sludge → Sludge Bomb
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 43 | 259 | 1,052Power |
| Sludge | Poison | Special | Projectile | 28 | 183 | 800Power |
| Body Slam | Normal | Physical | Melee | 60 | 291 | 797Power |
| Hyper Beam | Normal | Special | Charge | 134 | 397 | 715Power |
| Tackle | Normal | Physical | Melee | 46 | 257 | 705Vigor |
| Poison Sting | Poison | Physical | Projectile | 25 | 161 | 705Sprint |
| Quick Attack | Normal | Physical | Dash | 70 | 292 | 695Sprint |
| Acid Spray | Poison | Special | Bounce | 41 | 203 | 689Synthesis |
| Hydro Pump | Water | Special | Beam | 67 | 253 | 658Power |
| Rapid Spin | Normal | Physical | Spin | 47 | 210 | 610Sprint |
| Whirlpool | Water | Special | Vortex | 53 | 226 | 545Synthesis |
| Hyper Voice | Normal | Special | Nova | 44 | 195 | 509Reflexes |
| Substitute | Normal | Physical | Turret | 29 | 167 | 422Armor |
| Toxic Spikes | Poison | Physical | Mine | 19 | 110 | 406Synthesis |
| Bubble | Water | Special | Nova | 25 | 126 | 348Sprint |
| Toxic | Poison | Special | Trail | 25 | 95 | 303Synthesis |
| Bubble Beam | Water | Special | Cone | 29 | 101 | 283Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Ground×1.6
- Psychic×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Fighting×0.6
- Poison×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
- Grass×0.96
Sprites by
baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.