- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Solar Beam → Solar Blade
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 10,233/s (3,681 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 10,233/s (3,681 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 198 | 715 | 1,621Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 80 | 396 | 1,344Power |
| Vine Whip | Grass | Physical | Melee | 85 | 536 | 1,145Power |
| Solar Beam | Grass | Special | Charge | 193 | 630 | 1,135Reflexes |
| Hyper Beam | Normal | Special | Charge | 173 | 514 | 925Power |
| Energy Ball | Grass | Special | Homing | 47 | 319 | 917Synthesis |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Grass Knot | Grass | Special | Aura | 84 | 469 | 843Vigor |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 81 | 329 | 741Reflexes |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Hyper Voice | Normal | Special | Nova | 57 | 252 | 659Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
Sprites by
CHUNSOFT, Emmuffin, Lovi. SpriteCollab, CC BY-NC 4.0.