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No. 0743 C
Ribombee

Ribombee

Region
Alola · 7ª generation
Rarity
Rare
Attack side
Special
As an enemy
Ranged
  • Floats
Recommended build C
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Dazzling Gleam → Misty Terrain

Group damage 7,745/s (2,786 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Dazzling Gleam → Misty Terrain Aura · evolves with Synthesis

Group damage 7,745/s (2,786 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 69 344 1,168Power
Play Rough Fairy Physical Melee 69 355 974Power
Hyper Beam Normal Special Charge 165 490 881Power
Body Slam Normal Physical Melee 57 277 759Power
Dazzling Gleam Fairy Special Aura 68 409 737Synthesis
Bug Buzz Bug Special Aura 60 385 728Synthesis
Tackle Normal Physical Melee 44 245 672Vigor
Quick Attack Normal Physical Dash 67 279 662Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
U-turn Bug Physical Dash 61 254 603Synthesis
Rapid Spin Normal Physical Spin 45 200 581Sprint
Bug Bite Bug Physical Melee 37 210 575Power
Fairy Wind Fairy Special Nova 47 213 572Power
Draining Kiss Fairy Special Homing 29 195 561Synthesis
String Shot Bug Physical Mine 23 134 493Reflexes
Disarming Voice Fairy Special Shove 72 250 449Armor
Substitute Normal Physical Turret 28 159 402Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Poison×1.6
  • Flying×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Fighting×0.36
  • Grass×0.6
  • Ground×0.6
  • Bug×0.6
  • Dark×0.6

Sprites by

baronessfaron, Emboarger. SpriteCollab, CC BY-NC 4.0.