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No. 0211 C
Qwilfish

Qwilfish

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Fan shooter
  • Floats
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 7,131/s (2,565 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 7,131/s (2,565 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Vigor 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 43 261 1,063Power
Body Slam Normal Physical Melee 69 338 926Power
Tackle Normal Physical Melee 54 299 820Vigor
Poison Sting Poison Physical Projectile 29 187 819Sprint
Sludge Poison Special Projectile 28 185 809Power
Quick Attack Normal Physical Dash 81 340 808Sprint
Hyper Beam Normal Special Charge 135 401 723Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Acid Spray Poison Special Bounce 41 205 696Synthesis
Hydro Pump Water Special Beam 68 255 665Power
Whirlpool Water Special Vortex 54 228 550Synthesis
Hyper Voice Normal Special Nova 44 197 515Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Toxic Spikes Poison Physical Mine 22 128 472Synthesis
Bubble Water Special Nova 25 127 352Sprint
Toxic Poison Special Trail 25 96 306Synthesis
Bubble Beam Water Special Cone 29 102 286Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Ground×1.6
  • Psychic×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6
  • Grass×0.96

Sprites by

CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.