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No. 0166 D
Ledian

Ledian

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,053/s (2,537 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,053/s (2,537 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 57 282 957Power
Gust Flying Special Orbit 90 360 858Sprint
Wing Attack Flying Physical Melee 53 277 731Power
Hyper Beam Normal Special Charge 135 401 723Power
Body Slam Normal Physical Melee 51 246 676Power
Tackle Normal Physical Melee 39 218 598Vigor
Bug Buzz Bug Special Aura 49 316 597Synthesis
Quick Attack Normal Physical Dash 59 248 589Sprint
Aerial Ace Flying Physical Dash 63 239 568Sprint
U-turn Bug Physical Dash 54 226 537Synthesis
Rapid Spin Normal Physical Spin 40 178 517Sprint
Hyper Voice Normal Special Nova 44 197 515Reflexes
Bug Bite Bug Physical Melee 33 187 512Power
String Shot Bug Physical Mine 21 119 438Reflexes
Air Slash Flying Special Homing 29 144 378Reflexes
Whirlwind Flying Special Shove 59 200 359Sprint
Substitute Normal Physical Turret 25 141 358Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Ice×1.6
  • Flying×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Fighting×0.36
  • Bug×0.6

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.