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No. 0167 D
Spinarak

Spinarak

Region
Johto · 2ª generation
Rarity
Common
Attack side
Physical
As an enemy
Fan shooter
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 6,021/s (2,166 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 6,021/s (2,166 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 3
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Poison Sting → Poison Jab
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Poison Sting → Poison Jab
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 52 259 880Power
Body Slam Normal Physical Melee 59 285 782Power
Sludge Poison Special Projectile 26 170 744Power
Tackle Normal Physical Melee 45 252 692Vigor
Poison Sting Poison Physical Projectile 24 158 692Sprint
Quick Attack Normal Physical Dash 69 287 682Sprint
Hyper Beam Normal Special Charge 124 369 665Power
Acid Spray Poison Special Bounce 38 189 640Synthesis
U-turn Bug Physical Dash 63 262 621Synthesis
Rapid Spin Normal Physical Spin 47 206 598Sprint
Bug Bite Bug Physical Melee 38 216 593Power
Bug Buzz Bug Special Aura 45 291 549Synthesis
String Shot Bug Physical Mine 24 138 507Reflexes
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 29 164 414Armor
Toxic Spikes Poison Physical Mine 19 108 399Synthesis
Toxic Poison Special Trail 23 88 282Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Psychic×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Fighting×0.36
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.6
  • Ground×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.