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No. 0636 D
Larvesta

Larvesta

Region
Unova · 5ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Summoner
Recommended build D
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 7,403/s (2,663 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 7,403/s (2,663 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 34 219 958Power
Signal Beam Bug Special Bounce 55 273 928Power
Body Slam Normal Physical Melee 67 324 888Power
Tackle Normal Physical Melee 52 287 786Vigor
Fire Spin Fire Special Orbit 81 326 776Synthesis
Quick Attack Normal Physical Dash 78 326 775Sprint
Flame Charge Fire Physical Dash 74 308 730Sprint
U-turn Bug Physical Dash 71 297 705Synthesis
Hyper Beam Normal Special Charge 131 389 701Power
Rapid Spin Normal Physical Spin 53 234 680Sprint
Bug Bite Bug Physical Melee 43 245 673Power
Bug Buzz Bug Special Aura 47 306 579Synthesis
String Shot Bug Physical Mine 27 156 576Reflexes
Flame Wheel Fire Physical Trail 43 180 574Sprint
Heat Wave Fire Special Nova 48 202 519Vigor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 33 186 470Armor
Flamethrower Fire Special Cone 41 135 362Reflexes
Will-O-Wisp Fire Special Turret 21 120 347Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Flying×1.6

Resists

  • Grass×0.36
  • Ice×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fire×0.96
  • Ground×0.96

Sprites by

baronessfaron. SpriteCollab, CC BY-NC 4.0.