- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Signal Beam → Megahorn
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 7,403/s (2,663 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 7,403/s (2,663 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 34 | 219 | 958Power |
| Signal Beam | Bug | Special | Bounce | 55 | 273 | 928Power |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Fire Spin | Fire | Special | Orbit | 81 | 326 | 776Synthesis |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Flame Charge | Fire | Physical | Dash | 74 | 308 | 730Sprint |
| U-turn | Bug | Physical | Dash | 71 | 297 | 705Synthesis |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Bug Bite | Bug | Physical | Melee | 43 | 245 | 673Power |
| Bug Buzz | Bug | Special | Aura | 47 | 306 | 579Synthesis |
| String Shot | Bug | Physical | Mine | 27 | 156 | 576Reflexes |
| Flame Wheel | Fire | Physical | Trail | 43 | 180 | 574Sprint |
| Heat Wave | Fire | Special | Nova | 48 | 202 | 519Vigor |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Flamethrower | Fire | Special | Cone | 41 | 135 | 362Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 21 | 120 | 347Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Rock×2.56
- Water×1.6
- Flying×1.6
Resists
- Grass×0.36
- Ice×0.6
- Fighting×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
- Fire×0.96
- Ground×0.96
Sprites by
baronessfaron. SpriteCollab, CC BY-NC 4.0.