- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Bug Buzz → Swarm
Group damage 7,910/s (2,846 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Signal Beam → Megahorn Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
- Bond 3: add to the group Bug Buzz → Swarm Aura · evolves with Synthesis
Group damage 7,910/s (2,846 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Signal Beam | Bug | Special | Bounce | 75 | 372 | 1,263Power |
| Hyper Beam | Normal | Special | Charge | 149 | 442 | 795Power |
| Bug Buzz | Bug | Special | Aura | 64 | 417 | 788Synthesis |
| Body Slam | Normal | Physical | Melee | 55 | 266 | 729Power |
| U-turn | Bug | Physical | Dash | 70 | 292 | 695Synthesis |
| Bug Bite | Bug | Physical | Melee | 42 | 242 | 663Power |
| Tackle | Normal | Physical | Melee | 42 | 235 | 645Vigor |
| Quick Attack | Normal | Physical | Dash | 64 | 267 | 636Sprint |
| String Shot | Bug | Physical | Mine | 27 | 154 | 567Reflexes |
| Hyper Voice | Normal | Special | Nova | 49 | 217 | 566Reflexes |
| Rapid Spin | Normal | Physical | Spin | 43 | 192 | 558Sprint |
| Substitute | Normal | Physical | Turret | 27 | 153 | 386Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Flying×1.6
- Rock×1.6
Resists
- Grass×0.6
- Fighting×0.6
- Ground×0.6
Sprites by
CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.