- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Rock Throw → Stone Edge
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 10,588/s (3,809 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 10,588/s (3,809 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 192 | 618 | 1,445Power |
| Rock Throw | Rock | Physical | Projectile | 47 | 304 | 1,331Power |
| Body Slam | Normal | Physical | Melee | 77 | 376 | 1,033Power |
| Power Gem | Rock | Special | Bounce | 57 | 282 | 957Power |
| Tackle | Normal | Physical | Melee | 60 | 333 | 914Vigor |
| Quick Attack | Normal | Physical | Dash | 91 | 379 | 900Sprint |
| Bonemerang | Ground | Physical | Boomerang | 60 | 363 | 870Power |
| Spikes | Ground | Physical | Mine | 41 | 236 | 870Power |
| Sand Tomb | Ground | Physical | Vortex | 79 | 335 | 842Vigor |
| Rock Slide | Rock | Physical | Meteor | 55 | 285 | 835Reflexes |
| Ancient Power | Rock | Special | Orbit | 84 | 335 | 796Armor |
| Rapid Spin | Normal | Physical | Spin | 61 | 272 | 790Sprint |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Bulldoze | Ground | Physical | Aura | 77 | 398 | 717Power |
| Substitute | Normal | Physical | Turret | 38 | 216 | 547Armor |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Rock Tomb | Rock | Physical | Stun | 54 | 179 | 466Vigor |
| Mud Shot | Ground | Special | Nova | 25 | 132 | 373Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×2.56
- Grass×2.56
- Ice×1.6
- Fighting×1.6
- Ground×1.6
- Steel×1.6
Resists
- Electric×0.3
- Poison×0.36
- Normal×0.6
- Fire×0.6
- Flying×0.6
- Rock×0.6
Sprites by
CHUNSOFT, El_Pangoro_Parse, Emmuffin. SpriteCollab, CC BY-NC 4.0.