- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Hex → Poltergeist
Group damage 7,801/s (2,806 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
- Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet
Group damage 7,801/s (2,806 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Magnet 1 is enough (unlocks the evolution)
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 50 | 294 | 1,135Reflexes |
| Gust | Flying | Special | Orbit | 93 | 371 | 883Sprint |
| Wing Attack | Flying | Physical | Melee | 58 | 302 | 797Power |
| Hex | Ghost | Special | Chain | 62 | 337 | 788Magnet |
| Hyper Beam | Normal | Special | Charge | 139 | 413 | 744Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Ominous Wind | Ghost | Special | Vortex | 65 | 274 | 638Magnet |
| Aerial Ace | Flying | Physical | Dash | 68 | 261 | 619Sprint |
| Lick | Ghost | Physical | Melee | 40 | 217 | 594Power |
| Shadow Sneak | Ghost | Physical | Homing | 30 | 204 | 587Reflexes |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Hyper Voice | Normal | Special | Nova | 46 | 203 | 530Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Air Slash | Flying | Special | Homing | 29 | 148 | 390Reflexes |
| Whirlwind | Flying | Special | Shove | 61 | 206 | 370Sprint |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Electric×1.6
- Ice×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fighting×0.18
- Normal×0.3
- Ground×0.3
- Bug×0.36
- Grass×0.6
- Poison×0.6
Sprites by
CHUNSOFT, Scizivire. SpriteCollab, CC BY-NC 4.0.