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No. 0425 C
Drifloon

Drifloon

Region
Sinnoh · 4ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build C
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 7,801/s (2,806 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 7,801/s (2,806 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Sprint 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 50 294 1,135Reflexes
Gust Flying Special Orbit 93 371 883Sprint
Wing Attack Flying Physical Melee 58 302 797Power
Hex Ghost Special Chain 62 337 788Magnet
Hyper Beam Normal Special Charge 139 413 744Power
Body Slam Normal Physical Melee 55 268 737Power
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Ominous Wind Ghost Special Vortex 65 274 638Magnet
Aerial Ace Flying Physical Dash 68 261 619Sprint
Lick Ghost Physical Melee 40 217 594Power
Shadow Sneak Ghost Physical Homing 30 204 587Reflexes
Rapid Spin Normal Physical Spin 44 194 563Sprint
Hyper Voice Normal Special Nova 46 203 530Reflexes
Substitute Normal Physical Turret 27 154 390Armor
Air Slash Flying Special Homing 29 148 390Reflexes
Whirlwind Flying Special Shove 61 206 370Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Electric×1.6
  • Ice×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.18
  • Normal×0.3
  • Ground×0.3
  • Bug×0.36
  • Grass×0.6
  • Poison×0.6

Sprites by

CHUNSOFT, Scizivire. SpriteCollab, CC BY-NC 4.0.